2024 Dwarf fortress clothing industry - Jun 11, 2023 · News: February 7, 2023: Dwarf Fortress 50.06 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum Guidelines

 
Dig 3 wide ramps connecting surface to cavern 1. With use of bridges as air locks, you can open a passage to a Trade Depot not connected to your fort to let the caravans path through away from surface siege. Then cut off path so no invaders follow the caravan, and open fort to depot in relative safety. And finally, open depot to cavern as .... Dwarf fortress clothing industry

Feb 2, 2023 · Lets say you prefer Giant Cave Spider Silk clothing for your dwarfs (more expensive) but cant gather much of it yet, you can do the same set up, but adding a layer. make 2 cave spider silk robe (dwarf) check every day: if cave spider silk robe exactly 0, cave spider silk cloth greater than 2. Dwarf children still get negative thoughts from not having clothes. See bug #5748: Children Still Tantruming/Going Berserk at Age 2 Over Clothing I think Toady meant that he "removed negative clothing thoughts for babies" but he accidentally wrote "children" instead in the bugfix description.Best way to setup a clothing industry I never really think about this in my fortresses because they usually don't last long until i restart. So whats the best way to keep my dwarves dressed and happy. Should I grow or trade for cloth? how large a plot do i need to keep my clothes for say 100 dwarves? Unfortunately, the Dump command can't be automated. Dwarves will discard old clothing whenever they feel like it. If you are running DFHack, you can perform an advanced inventory search, then set all clothing at a certain level to be dumped. 2. BlackMoth27.More or less ideal uniform for military dwarves. This is what I usually equip my military with. Make sure r:replace clothing is on, due to a number of bugs with the way dwarves equip things. Leather clothing is surprisingly and significantly protective. Two squads of dwarves with identical metal gear, except one squad has leather robes under ...I usually change as the fortress progresses: Stonecrafting comes first, because that's the fastest industry to set up, and I want to have something to trade when the first caravan gets in so I get a good immegration wave. And, of course, it gets rid of all that rock. Cooking and cloth come online ass stonecrafting continues.Perry Ellis was an American fashion designer who created a brand that revolutionized the fashion industry in the 1970s and 1980s. His designs were known for their effortless elegance, unique patterns, and unexpected combinations of texture ...Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years)In this digital age, online shopping has become increasingly popular. From clothes to groceries, people can now purchase almost anything with just a few clicks. One industry that has seen significant growth in the online marketplace is furn...1. quitestill • 6 mo. ago. Place zone (z), select tomb, paint desired area, accept, click the icon of a dwarf and + sign to designate tomb to dwarf. You can have a tomb already available for a dwarf upon their death or assign it to a recently painted area. It will clearly say 'deceased' next to a dead dwarves name. 1. I still have yet to use any industry related to smithing, clothing, gems/pottery, advanced farming (milking, cheesing, shearing, cooking, raising animals like birds/bees etc) & siege mechanics/pump operating. Since its wise to learn out of necessity, I figure it makes sense to get this one down.It is more efficient then to have one stockpile (or several, depending on the workshop) with the materials the workshop is going to require. This stockpile needs to be close to the workshop, and can be small. This way, haulers do the heavy liftihgn and the crafter just need to haul the material for a few tiles. This.Clothing industry: . Process plants (pig tails to thread) . Make cloth (shirt, trousers, cloak). Pick a single clothing set to make for your dwarves and stick to it. Otherwise it exacerbates the issues with worn-out clothing. . Make leather shoe Food and drink: . Prepare lavish meal (set a threshold appropriate for your population) . I still have yet to use any industry related to smithing, clothing, gems/pottery, advanced farming (milking, cheesing, shearing, cooking, raising animals like birds/bees etc) & siege mechanics/pump operating. Since its wise to learn out of necessity, I figure it makes sense to get this one down.Clothing worn by dwarves will degrade over time and result in unhappiness, so being able to produce replacements can be important after the first year or two of a fortress' lifespan, especially when sewn into high-quality garments by experienced clothiers. Extract industry: Vermin and plants can be processed into valuable extracts for export ... Horizontal resolution: 28.35 dpc: Vertical resolution: 28.35 dpc: File change date and time: 16:02, 19 July 2020: PNG file comment: Created with GIMP Dec 23, 2022 · When a dwarf equip an item (in this case a clothing, but works to for military gear and crafts), they will get a positive thought depending on the quality of the item. Dyed cloth will increase the value of the cloth, and generate a bigger positive thought. Masterwork dyed clothing will make really nice happy thought and even memories (which is ... Horizontal resolution: 28.35 dpc: Vertical resolution: 28.35 dpc: File change date and time: 16:02, 19 July 2020: PNG file comment: Created with GIMPNews: February 7, 2023: Dwarf Fortress 50.06 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum GuidelinesIn recent years, a new trend has emerged in the fashion industry – salt and pepper hair pieces. These hairpieces, designed to mimic the natural blend of salt and pepper hair, have gained immense popularity among people of all ages.More or less ideal uniform for military dwarves. This is what I usually equip my military with. Make sure r:replace clothing is on, due to a number of bugs with the way dwarves equip things. Leather clothing is surprisingly and significantly protective. Two squads of dwarves with identical metal gear, except one squad has leather robes under ...Re: Clothing Disposal Techinques. My preferred method tends to be an atom smasher and a temporary garbage activity zone. Make sure nothing else is set to be dumped, go through the stockpile for all the unworn x and X items, dump 'em, wait, atom smash.Smooth your apartments walls, floors, if possible engrave both of them to raise value and happines it gives to the dwarves around, I think it doesn't cost any material except time and multiplies the value of the sorroundings a lot, try to at least smooth most of your base or where your people use to hang out the most, you can make 2-2 size rooms with a bed, door and chest and their happiness ...Textile industry: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts. Extract industry: Vermin and plants can be processed into valuable extracts for export. Weapon industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.Some good ideas for clothing: a) make all your dwarfs soldiers and craft everyone armour (which doesn't wear out) b) invest a lot of time and effort and make everyone candy clothing c) capture a webbing animal and then you can do away with cloth/yarn and make everything from silk. 3. buffalo_pete. • 11 yr. ago.Dunno if this has been changed but the last time I played, managing the worn-out clothing totally negated all the possible gains from even having a clothing industry. With 200 dwarves you could have them all hauling worn stuff to a smasher full-time and that's what they'd spend 100% of their time doing. I think I've made over 600 units of cloth in a single season in my current fortress from a single GCS. Dwarves get an unhappy thought from total nudity, missing upper body, missing lower body, missing footwear and tattered clothing. That would make the bare essentials shirts/tunics/dresses, trousers/leggings, and shoes.Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http...More or less ideal uniform for military dwarves. This is what I usually equip my military with. Make sure r:replace clothing is on, due to a number of bugs with the way dwarves equip things. Leather clothing is surprisingly and significantly protective. Two squads of dwarves with identical metal gear, except one squad has leather robes under ...So. to Dye cloth you need a Dyer Shop. It will produce dyed Cloth. Then a Clothier Shop takes the cloth and turns it into clothing. So. Make A Dyer Shop and have it sent to a stockpile. Then have a Clothier Shop pull from that stockpile. Then in the clothier shop set a work order manually.At a Farmer's Workshop ( b - w - w ), order a dwarf to p rocess plants, turning the raw plant into usable plant threads. This task requires the "Thresher" labor. At a Loom ( b - w - o ), order a dwarf to w eave cloth (plant thread). This task requires the "Weaving" labor. After step 3, you finally have the usable cloth item that your clothiers ...Hello, I have a 3 years old fortress. I started an automated textile industry during year 1 and forgot about it during 2 years while it worked without issue. But, now, it stopped and I can't make clothing or weave cloths anymore. I have the messages "need unused plant cloth" and "need unused plant thread". I have plenty of pig tail thread and clothes (30+ of both). I tried removing the ...Jan 5, 2023 · Metal industry from start to finish. Any metal industry in Dwarf Fortress starts with finding metal ore. That’s the easy part, really. You’ll find metal ore just by digging — it’ll get ... Help with Trade Depot/Labor system. Hey guys! Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. The main issue I'm facing is that I forgot to bring a Dwarf with Architecture/Building Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status.Dec 21, 2022 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... The best solution I've seen is to assign every single dwarf to a squad give them a "civilian" uniform made of metal or leather armor, replacing clothing. Since armor doesn't wear out, you can stop cloth production entirely. And as long as you have your squads inactive, they should go about their normal duties.Dec 31, 2022 · A) make a stockpile for “armor”. Set the “item condition” so that worn out items are NOT allowed. B) make a second “armor” stockpile. Set item contrition to only worn out. Now as long as there is a good piece of cloths, the dwarfs will change out on their own. Clothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre...Building in waterUpgrading water system Swimmer is a skill used by creatures to move through tiles containing deep liquid (primarily water), and generally av...Currently without imports a fortress can't possibly sustain leather clothing industry for many Dwarves. Unfortunate thing, the only way to regulate how many Dwarves can live in a fortress is to mend the init.txt file with text editor. But if you are ok with mass importing leather, then it shouldn't be a huge issue.A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high-quality. The only exception to this is when a dwarf chooses to make an artifact hand or foot object. I recently had a dwarf make a Golden Right Gauntlet that was encircled with bands of silver, had spikes of Jaguar Bone, And encrusted in a jewel was an image depicting one of my military having his right arm sliced off by a goblin.Clothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre...Dec 23, 2022 · When a dwarf equip an item (in this case a clothing, but works to for military gear and crafts), they will get a positive thought depending on the quality of the item. Dyed cloth will increase the value of the cloth, and generate a bigger positive thought. Masterwork dyed clothing will make really nice happy thought and even memories (which is ... Hey guys! Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. The main issue I'm facing is that I forgot to bring a Dwarf with Architecture/Building Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status. I tried tinkering with custom work details, but I can't seem to find I still have yet to use any industry related to smithing, clothing, gems/pottery, advanced farming (milking, cheesing, shearing, cooking, raising animals like birds/bees etc) & siege mechanics/pump operating. Since its wise to learn out of necessity, I figure it makes sense to get this one down. News: October 3, 2023: Dwarf Fortress 50.11 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum GuidelinesHow to make cloth in Dwarf Fortress. To make cloth, you’ll need to spin threads into cloth at a Loom. Cloth can be made from silk threads, cloth threads, yarn, or Adamantine strands. You will need to set a task at the Loom or a Work Order to turn the thread into Cloth. Thread, by default, will be used in other processes, such as suturing.Sharing the minimum 1 Mason's workshop between two Masons and assuming stone-right-next-to-workshop logistics, , generating roughly 500×4 blocks and then 500×0,25 Farming Analysis +1000×0,333=458 masterworks. Granting 10 armor stands and racks plus bed, door/hatch, ¼ table, ¼ chair, cabinet, statue and box for each dwarf, you need just 370 ...The fashion industry has always been synonymous with luxury and exclusivity. High-end designer brands have historically been out of reach for the average consumer, but that is all changing thanks to online platforms like The Real Real.Dec 21, 2022 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... Dunno if this has been changed but the last time I played, managing the worn-out clothing totally negated all the possible gains from even having a clothing industry. With 200 dwarves you could have them all hauling worn stuff to a smasher full-time and that's what they'd spend 100% of their time doing.Best way to setup a clothing industry I never really think about this in my fortresses because they usually don't last long until i restart. So whats the best way to keep my dwarves dressed and happy. Should I grow or trade for cloth? how large a plot do i need to keep my clothes for say 100 dwarves? Kate Spade is a name that has become synonymous with fashion and style. The brand has become a household name, and its iconic designs can be seen everywhere from the streets of New York to the red carpet in Hollywood.This article is a quick guide to running a self-sufficient textile industry, which includes making thread and cloth of both plant fiber and silk, dyeing that material, manufacturing clothing, bags, ropes and plant fiber or silk crafts, and decorating with thread. Contents 1 Plants or Silk 1.1 Under ground crops 1.2 Above ground crops 1.3 Silkcleanowned x -> removes all clothes x wear level or higher. cleanowned scattered -> removes all junk / clothes dwarves have laying around. Do it only after you set up workflow to have clothes production going with a certain amount of reserve, then set up a dump pile where it can be atomsmashed. When you use cleanowned (I like to use both), your ...Jul 14, 2015 · The Dwarf Fortress wiki labels upper body clothing, lower body clothing, and footwear as essential, but I'm not sure if shirt and vest, for example, are both essential, or if a shirt is enough. Likewise, I don't know if socks are enough, or if a dwarf needs both socks and shoes. My assumption that seems to work is that it on average takes between 2 and 3 years for a dwarf to wear out a piece of clothing. In other words I assume wasted clothing in the fort should approximate population/8 of each slot assuming it gets cleared out every season, so I set orders to keep a total of population/4 pieces of each slot in stock ...Dec 6, 2022 · Simple Dwarf Fortress Guide (2022) A plain-speak guide for folks starting a new Dwarf Fortress. This will be very broad and plain, so for details, please refer to more complete guides online, or watch a Kruugsmash on Youtube. Veterans of DF say "Losing is Fun." But winning is also fun so let's learn how to Strike the Earth! Jan 28, 2023 · 1 collect clay (repeat) 2 make clay crafts (repeat) While normal jobs would often make the same dwarf repeat the work over and over again, collecting clay is a cycle-breaker, and this instead ends up being done by a different dwarf rather than the one who just make clay crafts, subsequently when the craft job is up again, the original dwarf ... cleanowned x -> removes all clothes x wear level or higher. cleanowned scattered -> removes all junk / clothes dwarves have laying around. Do it only after you set up workflow to have clothes production going with a certain amount of reserve, then set up a dump pile where it can be atomsmashed. When you use cleanowned (I like to use both), your ...So my fort is old enough to be scattered with X-clothes-X now, back when I used to play dwarf fortress I remember using dfhack to automatically forbid and dump these items. Now that DFhack isn't an option I really think some focus should be put on this issue, maybe being able to assign a stockpile/refuse for just worn clothing and making dwarves throw away said items. Also, Weapons racks and ...My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted... Some good ideas for clothing: a) make all your dwarfs soldiers and craft everyone armour (which doesn't wear out) b) invest a lot of time and effort and make everyone candy clothing c) capture a webbing animal and then you can do away with cloth/yarn and make everything from silk. 3. buffalo_pete. • 11 yr. ago.A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high quality.CHICK EXPLOSION! The easiest, fastest way to keep your meat stock full is to embark with a hunter (max ambusher, max marksdwarf) then quickly build an outside butcher and tanner shop, enable butchery and tanning on a few dwarves and change the option so that dwarves gather refuse from outside (so they keep the butcher's table empty). This is ...I usually change as the fortress progresses: Stonecrafting comes first, because that's the fastest industry to set up, and I want to have something to trade when the first caravan gets in so I get a good immegration wave. And, of course, it gets rid of all that rock. Cooking and cloth come online ass stonecrafting continues.Perry Ellis was an American fashion designer who created a brand that revolutionized the fashion industry in the 1970s and 1980s. His designs were known for their effortless elegance, unique patterns, and unexpected combinations of texture ...Clothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre...Set your seasonal numbers to annual expected demand /4 (or monthly /12) and you will get a steady supply of clothing that replenishes what is wearing out every two years. (i.e. 100 dwarfs need 50 sets of clothing per year so roughly 15 sets per season, or 4 sets per month.) I just order leather from the caravans as it's so cheap.Dig 3 wide ramps connecting surface to cavern 1. With use of bridges as air locks, you can open a passage to a Trade Depot not connected to your fort to let the caravans path through away from surface siege. Then cut off path so no invaders follow the caravan, and open fort to depot in relative safety. And finally, open depot to cavern as ... Hello, I have a 3 years old fortress. I started an automated textile industry during year 1 and forgot about it during 2 years while it worked without issue. But, now, it stopped and I can't make clothing or weave cloths anymore. I have the messages "need unused plant cloth" and "need unused plant thread". I have plenty of pig tail thread and clothes (30+ of both). I tried removing the ...Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years)Dig 3 wide ramps connecting surface to cavern 1. With use of bridges as air locks, you can open a passage to a Trade Depot not connected to your fort to let the caravans path through away from surface siege. Then cut off path so no invaders follow the caravan, and open fort to depot in relative safety. And finally, open depot to cavern as ... Clothing industry: . Process plants (pig tails to thread) . Make cloth (shirt, trousers, cloak). Pick a single clothing set to make for your dwarves and stick to it. Otherwise it exacerbates the issues with worn-out clothing. . Make leather shoe Food and drink: . Prepare lavish meal (set a threshold appropriate for your population) .So, if I understand correctly, dwarves need at a minimum a shirt, vest, dress, robe, cloak, or coat, a skirt or pair of trousers, and a pair of shoes, sandals, or socks to prevent bad thoughts due to lack of clothing. When I remove the things that a fortress cannot produce, I get: [shirt, vest, dress, robe, cloak, or coat], [pair of trousers ...Feb 2, 2023 · Lets say you prefer Giant Cave Spider Silk clothing for your dwarfs (more expensive) but cant gather much of it yet, you can do the same set up, but adding a layer. make 2 cave spider silk robe (dwarf) check every day: if cave spider silk robe exactly 0, cave spider silk cloth greater than 2. Sep 19, 2023 · Re: DF v.43 Work orders questions and suggestions. « Reply #4 on: May 26, 2016, 03:02:27 pm ». Hempseed Oil Soap Chain - Makes one soap every month. At a Wood Furnace: Make Ash 1/1. Restarts if completed, conditions checked monthly. Amount of logs available is at least 10. Amount of empty buckets available is at least 1. News: February 7, 2023: Dwarf Fortress 50.06 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum GuidelinesSharing the minimum 1 Mason's workshop between two Masons and assuming stone-right-next-to-workshop logistics, , generating roughly 500×4 blocks and then 500×0,25 Farming Analysis +1000×0,333=458 masterworks. Granting 10 armor stands and racks plus bed, door/hatch, ¼ table, ¼ chair, cabinet, statue and box for each dwarf, you need just 370 ...Dec 11, 2022 · Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http... My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted...Horizontal resolution: 28.35 dpc: Vertical resolution: 28.35 dpc: File change date and time: 16:02, 19 July 2020: PNG file comment: Created with GIMP Currently without imports a fortress can't possibly sustain leather clothing industry for many Dwarves. Unfortunate thing, the only way to regulate how many Dwarves can live in a fortress is to mend the init.txt file with text editor. But if you are ok with mass importing leather, then it shouldn't be a huge issue.Hello, I have a 3 years old fortress. I started an automated textile industry during year 1 and forgot about it during 2 years while it worked without issue. But, now, it stopped and I can't make clothing or weave cloths anymore. I have the messages "need unused plant cloth" and "need unused plant thread". I have plenty of pig tail thread and clothes (30+ of both). I tried removing the ...leather hood, metal helm (steel if I've got it, else bronze or iron) Leather Cloak, mail shirt, metal breastplate. Leather gloves metal gauntlets, Mail leggings, Metal greaves, GCS socks, metal high boots. lightest wood on the map Shield. Best metal weapon. (normally steel for edged weapons, silver for maces/hammers)Sep 19, 2023 · Exception are socks, which I tend to make out of wool or pigtails. Strangely enough many penetrating hits in combat are being stopped not by armor, but this leather clothing for some reason. Is clothing better deflecting hits then armor is? Weird. 220 dwarves * 5= 1100 leather clothing every 2 years or 550 leather clothing every 1 year. In recent years, the fashion industry has been undergoing a shift towards more inclusive and diverse representation. One designer who has been at the forefront of this movement is Geller Laura.Or use an atom smasher. Or magma. Make leather clothing only. It lasts a lot longer than any cloth. #2. Helios Dec 25, 2022 @ 11:23am. Originally posted by SickBoySid: So after 5-8 years you start to get a plague of damage clothes. And I give my dwarfs cabinets so it helps abit with the clothes BUT-.Dwarf fortress clothing industry

How to make cloth in Dwarf Fortress. To make cloth, you’ll need to spin threads into cloth at a Loom. Cloth can be made from silk threads, cloth threads, yarn, or Adamantine strands. You will need to set a task at the Loom or a Work Order to turn the thread into Cloth. Thread, by default, will be used in other processes, such as suturing.. Dwarf fortress clothing industry

dwarf fortress clothing industry

pezenwever Jan 1 @ 12:42pm. You can only dump tattered clothes manually. There's a mass dump selection in your "action bar" on the right or you can click on the icon in the item's overview. If you do this combined with a dump zone, nearby dwarves will grab and dump them. You can also sell them to the caravans.Pig tails are underground crops that can be grown only in summer and autumn. They may be brewed into dwarven ale; processed at a farmer's workshop to create pig tail thread, which is then used to weave pig tail cloth at a loom; or mashed into slurry at a quern or millstone . Some dwarves like pig tails for their twisting stalks .Dec 11, 2022 · Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...Clothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre...Fashion designers use technology to design fabrics using fashion designing tools available in software packages, to alter previous designs, to see how designs look on virtual models, to determine which clothing material is fit for certain d...Perry Ellis was an American fashion designer who created a brand that revolutionized the fashion industry in the 1970s and 1980s. His designs were known for their effortless elegance, unique patterns, and unexpected combinations of texture ...Perry Ellis was an American fashion designer who created a brand that revolutionized the fashion industry in the 1970s and 1980s. His designs were known for their effortless elegance, unique patterns, and unexpected combinations of texture ...News: February 7, 2023: Dwarf Fortress 50.06 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum GuidelinesHey guys! Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. The main issue I'm facing is that I forgot to bring a Dwarf with Architecture/Building Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status. I tried tinkering with custom work details, but I can't seem to find My forts usually end when fps drops sub 25. 5) Your fort requires much more planning and easily takes 10x the time to build. You are much more vulnerable to attack during the initial build and with every subsequent extension. Accidents are commonplace unless great care is taken in building/removal of scaffolding.Dec 6, 2022 · Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http... So. to Dye cloth you need a Dyer Shop. It will produce dyed Cloth. Then a Clothier Shop takes the cloth and turns it into clothing. So. Make A Dyer Shop and have it sent to a stockpile. Then have a Clothier Shop pull from that stockpile. Then in the clothier shop set a work order manually.Jan 16, 2023 · 3. Clothing items that are NOT in a stockpile will gradually wear from non worn to x, then X, then XX. So items that are on the floor that were thrown away on x, will take a while to become X and become Refuse. 4. Military uniforms that include clothing items (Shirts, Trousers, Socks, Gloves) will be worn (x, X and XX) until they disintegrate ... Kate Spade is a name that has become synonymous with fashion and style. The brand has become a household name, and its iconic designs can be seen everywhere from the streets of New York to the red carpet in Hollywood.Nov 11, 2023 · Re: Clothing Disposal Techinques. My preferred method tends to be an atom smasher and a temporary garbage activity zone. Make sure nothing else is set to be dumped, go through the stockpile for all the unworn x and X items, dump 'em, wait, atom smash. Sep 19, 2023 · 1. Make a clothing stockpile that takes only from your clothier's workshop. 2. Make a clothing stockpile that gives to a minecart. Said minecart is on a track stop set to dump into magma. Fresh fortress-made clothing goes in stockpile 1, everything else goes in stockpile 2. Soap industry (Inconvenient to manage, and you can mostly live without it.) Fishing Industry (Generally unnecessary, and puts outdoor dwarves at an unnecessary risk. Shells might be needed for a mood, though.) Ceramic Industry (A little niche, but you can get some decent profit with a magma furnace and kaolinite.) 03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again.In this digital age, online shopping has become increasingly popular. From clothes to groceries, people can now purchase almost anything with just a few clicks. One industry that has seen significant growth in the online marketplace is furn...Dec 21, 2022 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... leather hood, metal helm (steel if I've got it, else bronze or iron) Leather Cloak, mail shirt, metal breastplate. Leather gloves metal gauntlets, Mail leggings, Metal greaves, GCS socks, metal high boots. lightest wood on the map Shield. Best metal weapon. (normally steel for edged weapons, silver for maces/hammers)Sep 19, 2023 · Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years) Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http...Wolf and Badger is a British brand that has been making waves in the fashion industry in recent years. Founded in 2010 by brothers Henry and George Graham, Wolf and Badger is a unique concept store that supports independent designers from a...A long defensible entryway or a very windy trap corridor to funnel invaders through. A favorite design of mine is a single tile bridge over a large pit, Khazad-dum style, but with a ballista at the end instead of a Balrog. Vertical oriented fortress. Workshops in the middle between bedrooms and dining/idle areas.Old player, returning to the game after 42.05, I started a fortress and, as with all fortresses, immediately began setting up my pigtail powered clothing industry. It wasn't till the 2nd year that a substantial amount of pigtail cloth was abundant, so i was expecting a big bottleneck, where some of the first fort members would be instantly ...Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years)Horizontal resolution: 28.35 dpc: Vertical resolution: 28.35 dpc: File change date and time: 16:02, 19 July 2020: PNG file comment: Created with GIMPPig tails are underground crops that can be grown only in summer and autumn. They may be brewed into dwarven ale; processed at a farmer's workshop to create pig tail thread, which is then used to weave pig tail cloth at a loom; or mashed into slurry at a quern or millstone . Some dwarves like pig tails for their twisting stalks . v0.31:Textile industry. This article is about an older version of DF. This article is a quick guide to running a self-sufficient textile industry, which includes making thread and cloth of plant fiber, silk, wool and hair [1], dyeing that material, manufacturing clothing, bags, ropes and plant fiber or silk crafts, and decorating with thread. Jan 16, 2023 · 3. Clothing items that are NOT in a stockpile will gradually wear from non worn to x, then X, then XX. So items that are on the floor that were thrown away on x, will take a while to become X and become Refuse. 4. Military uniforms that include clothing items (Shirts, Trousers, Socks, Gloves) will be worn (x, X and XX) until they disintegrate ... A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high-quality. I think I've made over 600 units of cloth in a single season in my current fortress from a single GCS. Dwarves get an unhappy thought from total nudity, missing upper body, missing lower body, missing footwear and tattered clothing. That would make the bare essentials shirts/tunics/dresses, trousers/leggings, and shoes.So. to Dye cloth you need a Dyer Shop. It will produce dyed Cloth. Then a Clothier Shop takes the cloth and turns it into clothing. So. Make A Dyer Shop and have it sent to a stockpile. Then have a Clothier Shop pull from that stockpile. Then in the clothier shop set a work order manually.40d:Clothing. This article is about an older version of DF. Clothing is items made out of cloth or leather which is worn by sentient humanoid creatures to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to armor, but distinguished by the fact that they are owned by your ... As far as milestones, any time your wealth increases by a factor of 10 seems like a logical way to look at it. 10k, 100k, 1 mil, 10 mil, and so on. For industries, there's some that are absolutely necessary and some that you can do without. It's really hard to have a fortress without at least masonry, carpentry, brewing, and general crafting. Leather is the tanned hide of an animal, and is a fairly versatile material. Leather can be used to make bags, quivers, backpacks, waterskins, clothing, shields, armor, and decorations, all at a leather works. Leather crafts are made at a craftsdwarf's workshop. Although most of these items can be made from other materials, it is the only ...The only exception to this is when a dwarf chooses to make an artifact hand or foot object. I recently had a dwarf make a Golden Right Gauntlet that was encircled with bands of silver, had spikes of Jaguar Bone, And encrusted in a jewel was an image depicting one of my military having his right arm sliced off by a goblin.Hey guys! Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. The main issue I'm facing is that I forgot to bring a Dwarf with Architecture/Building Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status. I tried tinkering with custom work details, but I can't seem to find A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high quality.v0.34:Textile industry. This article is about an older version of DF. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high ...Dec 8, 2022 · Hello, I have a 3 years old fortress. I started an automated textile industry during year 1 and forgot about it during 2 years while it worked without issue. But, now, it stopped and I can't make clothing or weave cloths anymore. I have the messages "need unused plant cloth" and "need unused plant thread". I have plenty of pig tail thread and clothes (30+ of both). I tried removing the ... The 8 cloth plants are: Cotton, Flax, Hemp, Jute, Kenaf, Pig Tail, Ramie and Rope Reed. Personally I haven't bothered using dye, but if you want to, the dye plants are: Dimple cup, Blade weed, Hide root and Silver barb. On the surface, I have 2 farmer's workshops, one which I set tasks to Shear animal, and the other Spin thread.Sep 19, 2023 · Re: DF v.43 Work orders questions and suggestions. « Reply #4 on: May 26, 2016, 03:02:27 pm ». Hempseed Oil Soap Chain - Makes one soap every month. At a Wood Furnace: Make Ash 1/1. Restarts if completed, conditions checked monthly. Amount of logs available is at least 10. Amount of empty buckets available is at least 1. More Info · V. Textile industry flowchart. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost ...The only exception to this is when a dwarf chooses to make an artifact hand or foot object. I recently had a dwarf make a Golden Right Gauntlet that was encircled with bands of silver, had spikes of Jaguar Bone, And encrusted in a jewel was an image depicting one of my military having his right arm sliced off by a goblin.I still have yet to use any industry related to smithing, clothing, gems/pottery, advanced farming (milking, cheesing, shearing, cooking, raising animals like birds/bees etc) & siege mechanics/pump operating. Since its wise to learn out of necessity, I figure it makes sense to get this one down. Victoria Beckham, formerly known as Posh Spice of the Spice Girls, has established herself as a renowned fashion designer and businesswoman in the fashion industry. She has built an empire that includes her eponymous clothing line, accessor...Old player, returning to the game after 42.05, I started a fortress and, as with all fortresses, immediately began setting up my pigtail powered clothing industry. It wasn't till the 2nd year that a substantial amount of pigtail cloth was abundant, so i was expecting a big bottleneck, where some of the first fort members would be instantly ...The only exception to this is when a dwarf chooses to make an artifact hand or foot object. I recently had a dwarf make a Golden Right Gauntlet that was encircled with bands of silver, had spikes of Jaguar Bone, And encrusted in a jewel was an image depicting one of my military having his right arm sliced off by a goblin. leather hood, metal helm (steel if I've got it, else bronze or iron) Leather Cloak, mail shirt, metal breastplate. Leather gloves metal gauntlets, Mail leggings, Metal greaves, GCS socks, metal high boots. lightest wood on the map Shield. Best metal weapon. (normally steel for edged weapons, silver for maces/hammers)A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high quality.v0.34:Textile industry. This article is about an older version of DF. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high ...News: February 7, 2023: Dwarf Fortress 50.06 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum GuidelinesThe fashion industry has always been synonymous with luxury and exclusivity. High-end designer brands have historically been out of reach for the average consumer, but that is all changing thanks to online platforms like The Real Real.Clothing is required for a mature fortress, as clothes will eventually wear away, and necessitate replacement; a highly skilled clothesmaker is a boon for any fortress. Even worn clothing can still fetch a hefty price--1/2 to 3/4 its original value--and your dwarves will make sure there is an abundant supply. A high-quality textile industry ...Sep 19, 2023 · Exception are socks, which I tend to make out of wool or pigtails. Strangely enough many penetrating hits in combat are being stopped not by armor, but this leather clothing for some reason. Is clothing better deflecting hits then armor is? Weird. 220 dwarves * 5= 1100 leather clothing every 2 years or 550 leather clothing every 1 year. For making clothes, see Textile industry. For clothing coverage, see Armor#Types of protection. Clothes are items made out of cloth or leather, and worn and owned by sapient creatures. The availability of specific articles of clothing varies by civilization; each has its own set of clothing that it can produce.Sep 19, 2023 · Exception are socks, which I tend to make out of wool or pigtails. Strangely enough many penetrating hits in combat are being stopped not by armor, but this leather clothing for some reason. Is clothing better deflecting hits then armor is? Weird. 220 dwarves * 5= 1100 leather clothing every 2 years or 550 leather clothing every 1 year. I think I've made over 600 units of cloth in a single season in my current fortress from a single GCS. Dwarves get an unhappy thought from total nudity, missing upper body, missing lower body, missing footwear and tattered clothing. That would make the bare essentials shirts/tunics/dresses, trousers/leggings, and shoes.Im truly annoyed by the clothing that literally covers 10% of my fortress floors, is there a mechanic to make dwarfs simply put their worn crap on a location (preferably next to a raised bridge)? mass-dumping kinda doesnt work for me, as they are all over places where non-dump-items are too (like my food stockpiles).News: October 3, 2023: Dwarf Fortress 50.11 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum GuidelinesItaly’s major industries are tourism, machinery, iron and steel, chemicals, food processing, textiles, motor vehicles, clothing, footwear and ceramics. Production is primarily situated in the northern part of the country and is dominated by...A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high-quality. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair.A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are ... . Milwaukeeskipthegame